One of my favorite games last year was Assassin's Creed: Brotherhood, and one of the cool things that came with the collectors edition was a concept art book. Today while reading Kotaku I came across a link to the concept artists Donglu Yu's blog and found they make excellent Android wallpapers.
The panning affect when moving between workspaces is really cool, and below I tried to replicate it with a few screen shots from my rooted Droid. I should also note that I used my excellent Chrome cr-48 netbook and the cloud photo editing site Picnik putting these images together.
Tampilkan postingan dengan label games. Tampilkan semua postingan
Tampilkan postingan dengan label games. Tampilkan semua postingan
Rabu, 12 Januari 2011
Selasa, 28 Desember 2010
Year of Video Games - 2010
Just like last year, a list of games I finished in 2010.
This is the year of Assassin's Creed and Zelda, since there are six of them on the list and what I sunk most of my time into.
A buddy at work who lent me Assassin's Creed II, which got it's hooks into immediately since it took place in Renaissance Italy and had this great virtual reality conspiracy thing going for it. I quickly finished AC II and immediately picked up AC I, which while a bit duller than the second was still a joy to play with all the historical references and it fleshed out the story better knowing the beginnings. When AC: Brotherhood came out I was excited enough to get the collectors edition box set.
Zelda was another big player this year as I was ramping up to finish them all before my 30th birthday in April. While I had completed Ocarina of Time right at the end of 2009 I didn't start Majora's Mask until the Spring. The mechanics of the game were similar to Ocarina, but I just couldn't get into the whole three day time thing until well into the end of the summer. Finally after picking it up and 3-4 hours intervals I finally got the hang of things and was able to power through it in August. Overall I enjoyed the game at the end, collecting every mask was actually fun and the reward of the Fierce Deity Mask made the end boss ridiculously easy. Shortly after completing it the Haunted Majora's Mask story "You Shouldn't Have Done That" appeared and playing it all the way through made it even more creepy. I even went so far as finding an original N64 cartridge at a local game shop and it's sitting on my desk along with an original N64 copy of Golden Eye.
After finishing Majora's Mask I dove right into Twilight Princess. While I had twice tried to start it in the past, I started all the way over with a new game and finished it up. I don't know if it was anxiety that kept me from playing Twilight Princess knowing that it would be the last game in the series until Skyward Sword comes out or what, but I was a bit apprehensive about finishing it. The game itself is beautiful, with many of the locations and dungeons building off of the original formula and fleshing it out in 3D nicely. Some of the ancient landmarks and ruins (Bridge of Eldin) seemed like they were pulled from my seven year old selfs imagination while flipping through the original Zelda instruction manual and map. From some of the boss fights I was fully expecting the Ganon fights at the end to have more challenge. While a sword fight for the final encounter was cool, it was a bit too easy. I was hoping to use some of the more powerful items (magic armor and fairy tears) as a boost if I ran out of fairies and potions, but I made it through with only losing a few hearts. Still, it was a good way to end and overall the game was satisfying.
Another surprise this year was Alan Wake, which was the first Xbox 360 game to go onto a list. This is mainly because my buddy Bren let me borrow is 360 which gave me the opportunity to play it. While I haven't finished the second DLC package it opened me up to watching Twin Peaks and reading more Stephen King novels.
Since Zelda is out of the way and I own a majority of the Metroid games already, I'm going to set a new goal of completing all the Metroid games before I turn 40. It's a good chunk of time, but you never know what's going to come up.
Finished Games for 2010
Gameboy
Metroid II: Return of Samus
PS3
Call of Duty 4: Modern Warfare
Heavy Rain
Assassin's Creed
Assassin's Creed II
Assassin's Creed: Brotherhood
Xbox 360
Alan Wake
DS
Chrono Trigger (this is actually from 2009 but forgot it last year)
Professor Layton and the Diabolical Box
Legend of Zelda: Spirit Tracks
Grand Theft Auto: Chinatown Wars
Wii
Legend of Zelda: Twilight Princess
Virtual Console
Legend of Zelda: Majora's Mask
iPhone
Beneath a Steel Sky
Civilization Revolution
Android
Angry Birds
Goals for 2011
Legend of Zelda: Skyward Sword
Metroid: Other M
Call of Duty: Black Ops
Metroid Prime Trilogy
inFamous
Prince of Persia: The Sands of Time
No More Heroes
StarCraft II
GoldenEye 007 (Wii)
This is the year of Assassin's Creed and Zelda, since there are six of them on the list and what I sunk most of my time into.
A buddy at work who lent me Assassin's Creed II, which got it's hooks into immediately since it took place in Renaissance Italy and had this great virtual reality conspiracy thing going for it. I quickly finished AC II and immediately picked up AC I, which while a bit duller than the second was still a joy to play with all the historical references and it fleshed out the story better knowing the beginnings. When AC: Brotherhood came out I was excited enough to get the collectors edition box set.
Zelda was another big player this year as I was ramping up to finish them all before my 30th birthday in April. While I had completed Ocarina of Time right at the end of 2009 I didn't start Majora's Mask until the Spring. The mechanics of the game were similar to Ocarina, but I just couldn't get into the whole three day time thing until well into the end of the summer. Finally after picking it up and 3-4 hours intervals I finally got the hang of things and was able to power through it in August. Overall I enjoyed the game at the end, collecting every mask was actually fun and the reward of the Fierce Deity Mask made the end boss ridiculously easy. Shortly after completing it the Haunted Majora's Mask story "You Shouldn't Have Done That" appeared and playing it all the way through made it even more creepy. I even went so far as finding an original N64 cartridge at a local game shop and it's sitting on my desk along with an original N64 copy of Golden Eye.
After finishing Majora's Mask I dove right into Twilight Princess. While I had twice tried to start it in the past, I started all the way over with a new game and finished it up. I don't know if it was anxiety that kept me from playing Twilight Princess knowing that it would be the last game in the series until Skyward Sword comes out or what, but I was a bit apprehensive about finishing it. The game itself is beautiful, with many of the locations and dungeons building off of the original formula and fleshing it out in 3D nicely. Some of the ancient landmarks and ruins (Bridge of Eldin) seemed like they were pulled from my seven year old selfs imagination while flipping through the original Zelda instruction manual and map. From some of the boss fights I was fully expecting the Ganon fights at the end to have more challenge. While a sword fight for the final encounter was cool, it was a bit too easy. I was hoping to use some of the more powerful items (magic armor and fairy tears) as a boost if I ran out of fairies and potions, but I made it through with only losing a few hearts. Still, it was a good way to end and overall the game was satisfying.
Another surprise this year was Alan Wake, which was the first Xbox 360 game to go onto a list. This is mainly because my buddy Bren let me borrow is 360 which gave me the opportunity to play it. While I haven't finished the second DLC package it opened me up to watching Twin Peaks and reading more Stephen King novels.
Since Zelda is out of the way and I own a majority of the Metroid games already, I'm going to set a new goal of completing all the Metroid games before I turn 40. It's a good chunk of time, but you never know what's going to come up.
Finished Games for 2010
Gameboy
Metroid II: Return of Samus
PS3
Call of Duty 4: Modern Warfare
Heavy Rain
Assassin's Creed
Assassin's Creed II
Assassin's Creed: Brotherhood
Xbox 360
Alan Wake
DS
Chrono Trigger (this is actually from 2009 but forgot it last year)
Professor Layton and the Diabolical Box
Legend of Zelda: Spirit Tracks
Grand Theft Auto: Chinatown Wars
Wii
Legend of Zelda: Twilight Princess
Virtual Console
Legend of Zelda: Majora's Mask
iPhone
Beneath a Steel Sky
Civilization Revolution
Android
Angry Birds
Goals for 2011
Legend of Zelda: Skyward Sword
Metroid: Other M
Call of Duty: Black Ops
Metroid Prime Trilogy
inFamous
Prince of Persia: The Sands of Time
No More Heroes
StarCraft II
GoldenEye 007 (Wii)
Rabu, 16 April 2008
Okami and Baroque
In preparation for not having any free time with my new job coming up next week I felt it was necessary to get a few video games to enjoy before then. Both were released in the past week and both are remakes of games for other systems (PS2 and Sega Saturn). Below are my simple reviews.
Okami is awesome, the perfect meld of Japanese mythology, music, and style and looks simply stunning on the Wii. Unfortunately the gameplay mechanic of drawing with the brush is troublesome at times, but with a bit of practice you come to realize it's just part of the challenge. I really like the way it ramps up the learning curve and just engrosses you from the start. The opening cinematic is simple but effective in getting you excited for what's to come. There's also a website featuring the art of Okami which in turn inspired me to redo my laptops theme.

I actually haven't played Baroque yet, although reviews for it are less than stellar. It's apparently very Roguelike, with a multitude of weapons and equipment as well as randomly generated dungeons. The dark style and themes seem like something I'd like and I'll update this once I play it some.
Okami is awesome, the perfect meld of Japanese mythology, music, and style and looks simply stunning on the Wii. Unfortunately the gameplay mechanic of drawing with the brush is troublesome at times, but with a bit of practice you come to realize it's just part of the challenge. I really like the way it ramps up the learning curve and just engrosses you from the start. The opening cinematic is simple but effective in getting you excited for what's to come. There's also a website featuring the art of Okami which in turn inspired me to redo my laptops theme.

I actually haven't played Baroque yet, although reviews for it are less than stellar. It's apparently very Roguelike, with a multitude of weapons and equipment as well as randomly generated dungeons. The dark style and themes seem like something I'd like and I'll update this once I play it some.
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